CAD/MDT Guide
Police Roleplay Training: From Accepted to Patrolling in One Week
Police roleplay training works best as one ride along, not a six week academy. Here is what a cadet must know, what to cut, and how to sign them off.
A new member applied on Sunday, got accepted on Monday, and is still waiting on Thursday for someone to run them through the academy.
By Saturday they have found another community. This is the single largest source of member loss in police roleplay, and it is entirely fixable.
Police roleplay training does not need to be short because people are impatient. It needs to be short because your instructors are volunteers with their own play time, and any program that depends on their unpaid evenings will collapse the first busy month.
What Should Police Roleplay Training Cover?
Police roleplay training needs to cover four things: how to mark on and off duty, how to work a call from assignment to clearing, how to run a lookup in the MDT, and what your community expects during a stop. Everything else is learned by playing. A cadet who can do those four is safe on patrol, and the rest arrives through repetition rather than instruction.
The four things, in order
Duty status first, because a unit that never marks available never gets a call and spends an hour wondering why the server is empty.
Working a call second. Accept the assignment, arrive, do the scene, clear with two sentences attached. That loop is the job.
Lookups third. Plates, people, warrants. Five minutes of showing beats twenty minutes of explaining.
Community expectations last. What a stop looks like here, what your community does not do, and who to ask when something goes wrong.
What to leave out of training entirely
Your full charge table. Your entire rank structure. Radio procedure beyond which channel to monitor. Anything a cadet will not use in their first three patrols.
Every item you add to training is an item an instructor has to deliver and a cadet has to retain under no pressure to remember it. Cut anything that a supervisor could correct in ten seconds during a real shift, because that is where it will actually be learned.
How Long Should a Cadet Program Be?
One ride along, not six weeks
Ninety minutes with one officer covers all four items with a real call in the middle. That is your academy.
Multi week programs feel serious and mostly select for patience rather than for people who will be good members. They also require scheduling across two calendars, which is the step that actually kills them.
Run the ride along inside a normal patrol. The cadet rides with an officer who is working, sees a genuine call get assigned and cleared, and does the second one themselves. Nothing about this needs a separate event.
The sign off should be one click
At the end of the ride along, the officer moves the cadet to the officer tier. That is the graduation.
Ceremony is optional and cheap, so have one if your community enjoys it. What matters is that the permission change is instant and does not require finding an administrator on a Tuesday. Rank permission tiers in PlateNet CAD/MDT let a supervisor promote directly, so nobody waits on the one person who holds the keys.
Building Training That Runs Without You
Let permissions do the teaching
The strongest training tool is a cadet tier that allows the right things and quietly prevents the wrong ones.
A cadet who can file a report but not approve one, claim a call but not reassign someone else's, and read records but not delete them cannot make a mistake that costs you an evening. That means you can send them out early, which is the entire goal.
Communities that run flat permissions have to teach caution instead, and caution does not survive a busy Friday. Structuring those tiers is covered in the community administration guide.
Written material that fits on one page
One page. Five bullet points on what a stop looks like in your community, five on what your community does not do, one line on who to ask for help.
Pin it in your patrol channel rather than building a documentation site. The Discord setup guide covers where it belongs alongside everything else your community keeps there.
If you want a second page, make it your charge table cheat sheet, though a well written roleplay penal code is searchable enough that most communities never need one.
Ride alongs scale better than instructors
Every officer you sign off becomes someone who can run the next ride along. A six week academy has three qualified instructors forever. A ninety minute ride along has as many instructors as you have officers by month two.
That is the difference between onboarding that keeps up with recruitment and onboarding that becomes a queue.
Measuring Whether Onboarding Worked
Look at one number: how many calls a new member handled in their first two weeks.
A member with zero is not lazy, they are stuck on something you did not cover. Usually it is duty status or not knowing where the queue is. Ask them directly and fix the training in one line.
You already have the data. Calls handled, reports filed, and hours on duty come out of normal play, and the same activity view that runs your inactivity sweeps tells you whether your last five cadets stuck. Communities that check this find their drop off point in an afternoon.
The other measure is time from accepted to first patrol. Under seven days is healthy. Past fourteen and you are losing people who were genuinely interested, which is the most expensive kind of member to lose because they had already chosen you.
Police roleplay training is not the place to demonstrate how serious your community is. It is the place to get someone into a car quickly enough that they find out for themselves.
Frequently Asked Questions
How long should police roleplay training take?
About ninety minutes, run as a single ride along inside a normal patrol. Multi week academies mostly select for patience and fail on scheduling. Time from accepted to first patrol should stay under seven days.
What should a cadet learn before their first patrol?
Four things: how to mark on and off duty, how to work a call from assignment to clearing, how to run a plate or person lookup, and what your community expects during a stop. Everything else is learned by playing.
Do I need a police roleplay academy?
No. A cadet permission tier that prevents costly mistakes does most of what an academy is for, and it works while the person is actually playing rather than beforehand.
How do I stop losing new members before they play?
Cut the wait. Most loss happens between acceptance and first patrol, so measure that gap and get it under a week. Any officer should be able to run a ride along, not just designated instructors.
Who should be allowed to sign off a cadet?
Any supervisor, with the promotion applied directly rather than routed to an administrator. Waiting on one person to change a rank is what turns a ninety minute process into a five day one.
How do I know if my onboarding is working?
Count calls handled by each new member in their first two weeks. Zero means they are stuck on something specific, usually duty status or finding the call queue, and the automatic dispatch guide covers how work reaches a unit in the first place.